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Blade of Reclamation

Team Project
Jan 2023 - Apr 2023

Roles: 3D Artist, Aesthetics, Asset Producer
Tools: Blender, Unreal Engine 4.27, GitHub, Trello

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The kingdom’s castle’s still-smoking foundation lies just over the horizon behind the sole survivor, a princess. Facing back at her is a wall of forest that stretches to the heavens and casts shadows of what lies within. Trek and Fight your way through overwhelming odds in this dark fantasy game. Try to piece together how everything went so wrong so fast, by connecting village refugees. Will you reclaim your birthright or fall with the rest of the world?

My work for this game

My work for this game

As the designated 3D artist for our game, I've been instrumental in creating a diverse range of assets using Blender and Maya. These assets, meticulously crafted and tailored to our game's requirements, have significantly enhanced crucial aspects such as level design and environmental aesthetics. Additionally, I've taken on the responsibility of designing and modeling various environmental props, ensuring that each element seamlessly integrates into the game's world.

 

Central to my role is ensuring that the design and artistry of our game align with its overarching concept and mood. Acting as both an aesthetics designer and a 3D artist, I've worked closely with our team to maintain a cohesive visual style that reflects the core vision of our project. By adhering to strict design specifications while preserving the intricate details and style inherent to action-adventure games, I've contributed to guiding our project towards a balanced scope while maintaining a high level of visual fidelity.

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