Emberlight
Ludum Dare Game Jam, Team Project, Rapid Prototype
04 Oct 2024 - 06 Oct 2024
Roles: 3D Artist, 3D Animator, Aesthetics, Asset Producer
Tools: Blender, Unity Engine, GitHub



This game is a 3D top-down horror/survival prototype created for Ludum Dare 56. Players control a diving beetle navigating dark, treacherous water puddle while avoiding aggressive evil water striders. To progress, players must solve puzzles by lighting braziers, which unlock new paths and temporarily halt strider attacks. Completing all three puzzles lifts the curse on the striders, freeing them and ending the game. The experience blends tense survival gameplay with strategic puzzle-solving in a dark, atmospheric setting.
Game's Visuals & My work for this prototype
My work for this prototype
As the sole asset designer and producer for this game, I took on the responsibility of creating and animating all the 3D assets, that includes all the creatures and environmental assets in the gameplay. Using the robust capabilities of Blender software, I designed and created each asset to harmonize with the game's overarching theme.