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Lyra Level

Solo Project
Oct 2022 - Nov 2022
Roles: Level Design, World Builder, Gameplay Designer

Tools: Unreal Engine 5.1, Procreate

Unreal Engine.png
Procreate.png

I utilized Unreal Engine 5 to craft two unique levels for the Lyra game. One level adopts a deathmatch-style approach, focusing on third-person elimination gameplay, while the other offers a capture-the-flag experience centered on third-person control mechanics.

My work for this project

My work for this project

For this project, I was tasked with designing and developing two distinct levels. The first level takes on a deathmatch-style format, emphasizing third-person elimination gameplay. Conversely, the second level provides a capture-the-flag experience with a focus on third-person control mechanics. In addition to crafting the world and designing the levels, I also implemented the gameplay designs. Through this project, I honed my skills in level design, gaining valuable experience in creating engaging and dynamic game environments.

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